Updated
2026-07-10
IPP IPP IPP · Information Perception and Processing

Information Perception & Processing (IPP)

Information Perception & Processing (IPP) makes you monitor three analog gauges while running serial mental arithmetic at the same time. It is one of the hardest CASE modules to find practice for elsewhere; CadetPrep has a fully playable simulation of it.

Information Perception & Processing
CadetPrep mapping
IPP
What is it?

What does this module measure?

Most candidates meet IPP for the first time in the real exam, because practice material for it is hard to find.

On CadetPrep you can train IPP with a fully playable live simulation that follows the real exam flow.

How to play

How to play

1. Monitor the three gauges

Three gauges sit in a triangle: left, top and right. Each gauge is assigned a random letter key, revealed one by one at the start (e.g. LEFT: B, UP: A, RIGHT: S).

When a needle enters the red zone and locks, you reset that gauge by pressing its letter. A wrong letter counts as an error and pops a one-second hint showing all three assignments.

Careful: the assignments are not fixed — every so often one gauge gets a new letter, announced by a short on-screen banner.

IPP: a gauge needle heading into the red zone

2. Solve the arithmetic chain in the centre

A rule banner appears in the centre first: Add upcoming numbers, Subtract upcoming numbers, or their “double” variants — together with a start number.

Then an operand flashes briefly and disappears; you apply the rule and hold the result in memory. After a blank gap of a few seconds the input field opens; you type the result and press Enter. The running total always stays within 0–99.

On a correct answer the chain continues from the current total; the rule changes at intervals and each new rule is announced with the banner again.

IPP rule banner: Add upcoming numbers with the start number and key assignments below
IPP gameplay: the operand in the centre with the LEFT/UP/RIGHT key hint below
The centre input field open (digits typed, before pressing Enter) — screenshot of this moment

3. Scoring

Gauge resets and arithmetic answers feed one shared pool: score = correct / (correct + wrong). Timed-out answers count as both wrong and missed. Higher difficulty speeds up both the needles and every phase of the arithmetic flow.

IPP correct-answer feedback: CORRECT: 92
Exam structure

Exam structure

In the real exam the module runs as three back-to-back sections with no break. The practice section is not scored.

SectionDurationScoredOn CadetPrep
Practice2 minNoAvailable at all difficulty levels
Level 13 minYesEASY – MEDIUM
Level 210 minYesMEDIUM – HARD

The CadetPrep mock exam mirrors this exact flow; Level 1 corresponds to the EASY–MEDIUM pace on the platform, Level 2 to MEDIUM–HARD.

How to prepare

How to prepare

Tip 1

Do not jump to the answer before reading the rule line.

Tip 2

During the wait phase, keep the rule active in your head.

Tip 3

Avoid memorizing only the last number instead of the rule transformation.

Common mistakes

Most common candidate mistakes

Answering from assumption after half-reading the rule
Dropping the rule during the wait interval
Repeating the same logic mistake across a full streak
FAQ

Frequently asked questions

Why is IPP critical?

IPP is the most fundamental module where you run arithmetic and track visual stimuli at the same time — and the one candidates struggle with most. With regular, plentiful practice it becomes very manageable.

Why do the key assignments change?

It is part of the module's design: at intervals one gauge gets a new letter, announced by a short on-screen banner. Catching that banner is part of the task.

When do I reset a gauge?

When a needle enters the red zone and locks, pressing that gauge’s assigned letter resets it. A wrong letter counts as an error.

What range are the arithmetic results in?

The running total always stays within 0–99: addition rules start from small numbers, subtraction rules from large ones.

Should I prioritise speed or accuracy?

Rule accuracy first. A misread rule poisons several answers in a row; speed comes on its own with practice.

How many sections does IPP have?

A 2-minute practice section (not scored), 3 minutes of Level 1 and 10 minutes of Level 2 — played back to back.

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